![]() The top left corner displays a portrait of the player's hero(es) for quick access. The game displays units and buildings as well as the environment from a classical top-down perspective with a slight angle that can only be zoomed and rotated slightly. The game features a fixed interface in the bottom of the screen that displays a mini-map, the information about the currently selected unit or group of units and possible actions for this unit or building. If multiple units are selected, the game automatically groups them by type, allowing all units of the same type to be given special commands (like using their skills). A small top bar displays the current time of day as well as the currently owned resources and the current upkeep level. Additionally, a new "upkeep" system means that producing units over certain amounts will decrease the amount of gold one can earn, compelling players to focus on playing with a limited number of units to avoid penalties. The map is initially hidden from view and only becomes visible through exploration. Areas no longer in sight range of an allied unit or building are covered with the fog of war, meaning that while the terrain remains visible, changes such as enemy troop movements and building construction are not. During a game, players must establish settlements to gain resources, defend against others, and train units to explore the map and fight computer controlled foes. There are three main resources that are managed in Warcraft III: gold, lumber, and food. The first two are required to construct units and buildings, while food restricts the maximum number of units that can be possessed at the same time. TLDR: WC3 Reign of Chaos is OK difficulty for beginners, while WC3 Frozen Throne is harder and assumes you already know the basics from WC3 Reign of Chaos.Warcraft III takes place on a map of varying size, such as large plains and fields, with terrain features like rivers, mountains, seas, or cliffs. You will also notice that enemies use "special units" that are actually far stronger than your own. The campaign also introduces you with Expansion pack units like the Dragonhawk Rider/Spellbreakers for example. The expansion (Frozen Throne), the game gives you units that it already assumes that you know how to use those units, as in the 1st or 2nd mission of the campaign, you will have unlocked half of your tech tree. Also, as I've noticed, it is a lot more easier because the units you will fight are equally as strong as yours. You will get this feeling of progression, as you unlock more and more units. There is a common gimmick with RTS games campaigns, wherein the base game (Reign of Chaos in this example), is quite simple, they start you out with some unit introductions each level, and how those units are supposed to be used. Also, all limited unit missions here are much more punishing when compared to Reign of Chaos. Warcraft 3 Frozen Throne: This is where it actually gets harder, you will notice it immediately that all the starting missions are much longer than any starting mission from Reign of Chaos. Only few levels are quite difficult if you don't know what you are doing. Warcraft 3 Reign of Chaos: Actually quite easy(Even on the hardest difficulty), missions are straightforward and easy to understand.
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